![]() This environment was perfect for studios with relatively low overhead, like Ironhide, to broadcast their unique ideas to the world. The integration of Adobe’s Flash application programming interface (API) allowed independent developers to rapidly publish interactive media on both platforms, while the presence of advertisements kept the platforms free to players. Another key distribution channel was Kongregate, a website that had been founded in 2006 by Emily and Jim Greer, securing heavy investor funding with the tagline “video games meets YouTube.” This American studio had been founded in 2004 by Daniel McNeely and would take on the official role of publisher for Ironhide’s first release. The first of two browser-based web portals that they would focus on was Armor Games. Ironhide quickly settled on browsers as their desired method of distribution. ![]() The barrier to entry for indie game development had decreased in the late 2000s with the rise of digital distribution networks, so securing a publisher and physical supply chains were no longer the impediment that they once had been. The three members of this small Uruguayan outfit were united by a love of video games and an interest in turning their hobby into a full-time career. Ironhide Game Studios was founded in 2010 by Álvaro Azofra, Pablo Realini, and Gonzalo Sande. In an exciting twist, Franchise Festival is bringing some new information to the world this week in addition to surveying other sources. Prior to publication, I reached out to Ironhide Game Studio and got some helpful information on how Kingdom Rush Vengeance was developed and what the studio’s future plans are. Please consider supporting that website, as its volunteers tirelessly catalog key information and art assets for an often ephemeral medium. Cover art, unless otherwise noted, is from MobyGames. This week we will be defending the history of Kingdom Rush with towers. Welcome back to Franchise Festival, where we explore and discuss the history of noteworthy video game series from the last four decades.
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