We will then double-dip and buy them physically. We have shown time and time again we will buy those games. The truth is the number of broken games on the Vita is innumerable, and we the fans have allowed it to happen. I have also heard awful, awful things about Nuclear Throne, A Bard’s Tale, Deer God, Ice Cream Surfer and NightCry. The best part of all this these are just the games I have personally struggled with. In so many cases I also paid for a physical version. I tried my damnedest to play til the end. The thing is despite all the bugs, the unoptimisation the stutters and the softlocks, I persevered. These are just the games I PERSONALLY played. Secret of Mana straight up does not work and that did not prevent me from giving a GLOWING review. When I reviewed Grim Fandango it softlocked very close to the end and Double Fine told me to start from the beginning to replicate the bug and I got there and it softlocked again and I played it all the way through a third time before completing. Drive Girls FOR THE LOVE OF GOD IT IS BARELY A GAME held together with toothpicks and PVA. A chest spawned on top of another object in Oceanhorn preventing me from ever finishing. Just recently I reviewed Horizon Chase Turbo positively despite the frame rate being such an issue that I physically could not pop the platinum. Awesome Pea struggles to function, also Ghoulboy, also The Long Reach. Battle Rocketsis barely a game as in there are not any redeeming qualities to it. I raged when Hoggy 2crashed 2 hours in to the final boss. People pay HUGE sums for physical Spongebob Heropants despite the game being not fun, bugged, crashing often and 3 hours long (See also Epic Mickey 2). New Little Kings Story has almost unplayabley terrible slow down, Salt & Sanctuary one of my favourite games of all time got a pass even though it FREQUENTLY crashed on release (also patched). I did want to keep playing and finish Sense but not enough to restart which I know I have done for other games. I forgave Timespinnerdespite terrible stutter and slow down making hard-mode unplayable (it has since been fixed to the developers credit). I even bought the limited edition knowing this after I paid for and played the digital edition. Readers may remember that I gave Night Trap a positive review despite the game soft-locking before the final cutscene. ![]() I am not pretending I am immune to all of this. Developers, limited release publishers, eBay resellers they ALL know that us PlayStation Vita players are so fanatical in our love for the console that we often accept unfinished or near unplayable products. So if I am not talking about Sense: A Cyberpunk Ghost Story as a game what is this whole article about? It is about not accepting less. There is a chance that if I started from the beginning again it might work. No-one knows a consistent way to get past it. I pressed the check key button over 100x for a time totaling around an hour. ![]() There is a part where you cannot leave the room without waiting for a key to cool. ![]() It was not that I found nothing redeemable in Sense: A Cyberpunk Ghost Story but I do refuse to write about any of them.
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